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Do you wish to continue? Features Contents: Cluedo board game, 6 character tokens, 6 miniature weapons, 6 character cards, 6 weapon cards, 9 room cards, 29 clue cards, case file, detective notepad, 2 dice and guide Investigate suspects, weapons and rooms to build your case Solve the murder case to win the game The Cluedo board game has a new suspect: Dr Orchid For 2 to 6 players Colours and styles may vary.
Product Description The Cluedo board game is a classic game of mystery and suspense. The methodology used in the early versions of Cluedo is remarkably similar to a traditional, if little known, American card game , The King of Hearts Has Five Sons.
We'd play a stupid game called Murder, where guests crept up on each other in corridors and the victim would shriek and fall on the floor.
Cluedo was originally marketed as "The Great New Detective Game" upon its launch in in North America. A deal was quickly struck to licence "The Great New Sherlock Holmes Game" from the Sir Arthur Conan Doyle estate.
Advertising at the time suggested players would take on the guise of "Sherlock Holmes following the path of the criminal", but no depictions of Holmes appear in the advertising or on the box.
With the launch of the US edition, a television commercial showed Holmes and Watson engaged in a particularly competitive game. Adjusting with the times, in US television commercials a detective, resembling a bumbling Inspector Clouseau from the popular Pink Panther film franchise, looks for clues.
In the UK, Cluedo was marketed as "The Great Detective Game" from the mids until , when it was rebranded as the "Classic Detective Game.
In the s, as in the US, Sherlock Holmes also appeared in TV advertising of the time, along with other classic detectives such as Sam Spade.
The game consists of a board which shows the rooms, corridors and secret-passages of an English country house called Tudor Mansion named Tudor Close , Tudor Hall , Arlington Grange , Boddy Manor or Boddy Mansion in some editions in Hampshire, England , in The game box also includes several coloured playing pieces to represent characters, miniature murder weapon props, two six-sided dice, three sets of cards describing the aforementioned rooms, characters or weapons , Solution Cards envelope to contain one card from each set of cards, and a Detective's Notes pad on which are printed lists of rooms, weapons and characters, so players can keep detailed notes during the game.
The murder victim in the game is known as " Dr. Black " in the UK edition and "Mr. Boddy" in North American versions. Players' tokens are typically plastic pawns or figurines ; the standard edition of Cluedo has six of these suspects:.
In , Hasbro launched the current standard version of the game with a new character, Dr. Orchid, replacing Mrs.
She is represented by a pink token. The weapon icons are typically made of unfinished pewter except the rope, which may be plastic or string ; special editions have included gold plated, brass finished and sterling silver versions.
There are nine rooms in the mansion where the murder can take place, laid out in circular fashion on the game board, separated by pathways overlaid by playing spaces.
Each of the four corner rooms contains a secret passage that leads to the room on the opposite diagonal corner of the map. The centre room often referred to as the Cellar or Stairs is inaccessible to the players, but contains the solution envelope, and is not otherwise used during game play.
Coloured "start" spaces encircle the outer perimeter which correspond to each player's suspect token. Each character starts at the corresponding coloured space.
At the beginning of play, three cards—one suspect, one room, and one weapon—are chosen at random and put into a special envelope, so that no one can see them.
These cards represent the solution. The remainder of the cards are distributed among the players. In older versions, play begins with Miss Scarlett and proceeds clockwise.
The objective of the game is to deduce the details of the murder, i. There are six characters , six murder weapons and nine rooms, leaving the players with possibilities.
As soon as a player enters a room, they may make a suggestion as to the details, naming a suspect, the room they are in, and weapon. For example: "I suspect Professor Plum, in the Dining Room, with the candlestick.
The tokens for the suggested suspect and weapon are immediately moved into that room, if they are not both already present. Suggesting an opponent's token is a legitimate board strategy; likewise the weapon icons, though esoteric.
A player may even suggest himself or herself as the murderer and may include cards in their own hand. Once a player makes a suggestion, the others are called upon to disprove it.
If the player to their left holds any of the three named cards, that player must privately show one and only one of the cards to them. Otherwise, the process continues clockwise around the table until either one player disproves the accusation, or no one can do so.
A player's turn normally ends once their suggestion is completed. A player who believes they have determined the correct elements may make an accusation on their turn.
The accusation can include any room, not necessarily the one occupied by the player if any , and may be made immediately following a suggestion.
However, the other players can move their token into rooms when making suggestions and they must continue to privately show cards in order to disprove suggestions.
A player who makes a false accusation while blocking the door to a room must move into that room so others can enter and leave. If all players except for one player have made an incorrect accusation, the remaining player automatically wins.
If a player's suggestion has brought another player's token into a room, the second player may make their own suggestion in the room when their turn comes up, if desired.
If not, they may move out of the room, and if able to reach another room, make a suggestion therein, as usual.
In the American version, players are not allowed to make suggestions repeatedly by remaining in one room; if they wish to make a second suggestion, they must first spend a turn out of the room.
The first opportunity is in choosing the initial playing piece. Peacock has an immediate advantage of starting one-space closer to the first room than any of the other players.
Professor Plum can move to the study, and then take the secret-passage to the Kitchen, the hardest room to reach. This has been eliminated with the implementation of the high roll rule in modern versions.
The next opportunity is choice of initial rooms to enter. Again Mrs. Peacock has an advantage in that she is closest to the Conservatory, a corner room with a secret passage, enabling a player on their turn to move immediately to another room and make a suggestion after rolling the dice.
Miss Scarlett has a similar advantage with the Lounge. Making as many suggestions as possible maximises how much information a player can gain, which is advantageous.
Therefore, moving into a new room as frequently as possible is one way to meet this goal. Players should make good use of the secret passages.
Following the shortest path between rooms then is a good choice, even if a player already holds the card representing that room in their hand.